Dynaudio Air Series Portable Speaker User Manual


 
30
ACOUSTICS - BACKGROUND INFO
Acoustics
When we talk about making a room "sound right", we are
probably dealing with room acoustics as a science
acoustics has been around for about hundred years.
Until then good acoustics happened by experiment, by
experience, or simply by accident.
Today we know a lot about the parameters that influence
the "sound" of a room.
Talking about the control room we know that basically this
room should act as neutral as possible. But this is not
always the case. Lets just take a short look on some of the
issues, than one must be aware of.
Good acoustics
Here is a list of important parameters concerning good
acoustics.
Proper reverberation time
Good sound distribution
Adequate sound pressure level
Low background noise level
No echo (flutter echo)
Now lets have a look on these headlines that will be
adequate for the most purposes concerning sound
production.
Reverberation time
The reverberation time is defined by the time it takes a
sound to attenuate 60 dB after the source is stopped.
In the real life we can experience reverb times from
approximately 0 sec. (outdoors or in anechoic chambers) to
something like 10-12 sec. In special reverb chambers the
time may exceed 20 sec.
Control rooms normally should have a reverb time around
0.2 - 0.3 sec.
Why do we have reverberation? The speed of the
propagating sound wave is very slow - at least compared to
light: approx. 1130 ft. or 340 m per sec.
If there are no reflecting surfaces between the sound
source and our ears, only the direct sound is heard and
there is no reverberation.
If there is a single reflecting surface we may hear the
reflected sound in one way or another, but there is still no
reverberation.
If the sound is generated in a room, there are a whole lot of
reflections. Each of these travels different paths with
different distances on the way to the receiver. Each time
the sound hits a surface it may loose some energy if the
surface is absorbing.
One sound source, one receiver and no room
Only the direct sound is received.
One sound source, one receiver, and one reflecting
surface.
The sound is received twice. (In the control room this is
normally experienced as comb filtering, see later).
One sound source and one receiver in a room.
The sound impulse is reflected in many surfaces.
All the reflections are melting together and heard as
reverberation.