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59
Overview
Appendix
USB Memory
Song Player
Digital Recorder
Synthesizer
Selecting Sounds Perform. Functions Editing/Eects Other Settings
Rec/Play/Edit Eects Rhythm Pattern
29: 3D CHORUS
This applies a 3D eect to the chorus sound. The chorus sound will be positioned 90
degrees left and 90 degrees right.
L
R
3D Chorus
2-Band
EQ
2-Band
R out
L out
Parameter Value Explanation
Filter Type
Type of lter
OFF No lter is used
LPF
Cuts the frequency range above
the Cuto Freq
HPF
Cuts the frequency range below
the Cuto Freq
Cuto Freq 200–8000 Hz
Center frequency when using the
lter to cut a specic frequency
range
Pre Delay 0.0–100 msec
Adjusts the delay time from the
direct sound until the chorus
sound is heard.
Rate # 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127
Modulation depth of the chorus
eect
Phase 0–180 deg Spatial spread of the sound
Output Mode
The optimal 3D eect will be achieved.
SPEAKER When using speakers
PHONES When using headphones
Low Gain -15–+15 dB Gain of the low range
High Gain -15–+15 dB Gain of the high range
Balance # D100:0W–D0:100W
Volume balance between the
direct sound (D) and the chorus
sound (W)
Level 0–127 Output Level
30: 3D FLANGER
This applies a 3D eect to the anger sound. The anger sound will be positioned 90
degrees left and 90 degrees right.
L
R
3D Flanger
2-Band
EQ
2-Band
R out
L out
Parameter Value Explanation
Filter Type
Type of lter
OFF No lter is used
LPF
Cuts the frequency range above
the Cuto Freq
HPF
Cuts the frequency range below
the Cuto Freq
Cuto Freq 200–8000 Hz
Center frequency when using the
lter to cut a specic frequency
range
Pre Delay 0.0–100 msec
Adjusts the delay time from
when the direct sound begins
until the anger sound is heard.
Rate # 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Depth of modulation
Phase 0–180 deg Spatial spread of the sound
Parameter Value Explanation
Feedback # -98–+98%
Adjusts the proportion of the
anger sound that is fed back
into the eect. Negative (-)
settings will invert the phase.
Output Mode
The optimal 3D eect will be achieved.
SPEAKER When using speakers
PHONES When using headphones
Low Gain -15–+15 dB Gain of the low range
High Gain -15–+15 dB Gain of the high range
Balance # D100:0W–D0:100W
Volume balance between the
direct sound (D) and the anger
sound (W)
Level 0–127 Output Level
31: 3D STEP FLANGER
This applies a 3D eect to the step anger sound. The anger sound will be positioned
90 degrees left and 90 degrees right.
L
R
3D Step Flanger
2-Band
EQ
2-Band
R out
L out
Parameter Value Explanation
Filter Type
Type of lter
OFF No lter is used
LPF
Cuts the frequency range above
the Cuto Freq
HPF
Cuts the frequency range below
the Cuto Freq
Cuto Freq 200–8000 Hz
Center frequency when using the
lter to cut a specic frequency
range
Pre Delay 0.0–100 msec
Adjusts the delay time from
when the direct sound begins
until the anger sound is heard.
Rate # 0.05–10.00 Hz, note Frequency of modulation
Depth 0–127 Depth of modulation
Phase 0–180 deg Spatial spread of the sound
Feedback # -98–+98%
Adjusts the proportion of the
anger sound that is fed back
into the eect. Negative (-)
settings will invert the phase.
Step Rate # 0.10–20.00 Hz, note Rate (period) of pitch change
Output Mode
The optimal 3D eect will be achieved.
SPEAKER When using speakers
PHONES When using headphones
Low Gain -15–+15 dB Gain of the low range
High Gain -15–+15 dB Gain of the high range
Balance # D100:0W–D0:100W
Volume balance between the
direct sound (D) and the anger
sound (W)
Level 0–127 Output Level