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Appendix 23
Town Center
House
Villager
Trade Boat
Dock
Fishing Boat
Granary
Storage Pit
Clubman
Barracks
Scout Ship
Light Transport
Merchant Ship
Fishing Ship
Trireme
Heavy Transport
Catapult Trireme
Juggernaught
(requires Engineering)
Watch Tower
Small Wall
Leather Armor
Toolworking
Axeman
Farm
Market
Sentry Tower
Medium Wall
Priest
Temple
Polytheism
Mysticism
Astrology
Domestication
Gold Mining
Stone Mining
Woodworking
Plow
Wheel
Artisanship
Town Center
Government
Center
Architecture
Writing
Nobility
Scale Armor
Bronze Shield
Metalworking
Hoplite
Academy
Cavalry
Chariot
(requires Wheel)
Short Swordsman
Broad
Swordsman
Improved
Bowman
Composite
Bowman
Scout
Stable
Bowman
Archery
Range
Stone Thrower
Siege
Workshop
Guard Tower
Fortification
Ballista Tower
(requires Ballistics)
Irrigation
Coinage Siegecraft
Craftsmanship
Ballistics
Alchemy Aristocracy
Engineering
Chain Mail
Iron Shield
Metallurgy
Wonder
Phalanx
Centurion
(requires Aristocracy)
Heavy Cavalry
Cataphract
(requires Metallurgy)
Long Swordsman
Legion
(requires Fanaticism)
Ballista
Helepolis
(req’s Craftsmanship)
Horse Archer
Heavy Horse Archer
(requires Chain Mail)
Elephant Archer
Slinger
Hittite
Ÿ Stone Thrower, Catapult, and Heavy Catapult hit points doubled.
Ÿ Archery Range units +1 attack.
Ÿ War ships +4 range (except Fire Galley).
Stone Age
Tool Age Bronze Age
Iron Age
Logistics
Scythe Chariot
(requires Nobility)
Camel Rider
Tower Shield
Fanaticism
Jihad
Afterlife
Monotheism
Medicine Martyrdom
War Galley
Chariot Archer
(requires Wheel)
War Elephant
Catapult
Heavy Catapult
(requires Siegecraft)
Armored Elephant
(requires Iron Shield)
Fire Galley