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Appendix 15
Government
Center
Market
Town
Center
Temple
Storage
Pit
Technology
Costs & Benefits
Toolworking Tool 100F +2 attack for hand-to-hand units.
Metalworking Bronze 200F, 120G +2 attack for hand-to-hand units.
Metallurgy Iron 300F, 180G +3 attack for hand-to-hand units. Required to upgrade to Cataphract.
Bronze Shield Bronze 150F, 180G +1 infantry armor vs. Slinger, Ballista, Helepolis, and missile weapons.
Iron Shield Iron 200F, 320G Same as above. Required for Armored Elephant.
Tower Shield (new) Iron 250F, 400G +1 infantry armor vs. Slinger, Ballista, Helepolis, and missile weapons.
Leather Armor Archers Tool 100F +2 armor for Archery Range units.
Scale Armor Archers Bronze 125F, 50G +2 armor for Archery Range units.
Chain Mail Archers Iron 150F, 100G +2 armor for Archery Range units. Required for Heavy Horse Archer.
Leather Armor Cavalry Tool 125F +2 armor for Stable units.
Scale Armor Cavalry Bronze 150F, 50G +2 armor for Stable units.
Chain Mail Cavalry Iron 175F, 100G +2 armor for Stable units.
Leather Armor Infantry Tool 75F +2 armor for Barracks and Academy units.
Scale Armor Infantry Bronze 100F, 50G +2 armor for Barracks and Academy units.
Chain Mail Infantry Iron 125F, 100G +2 armor for Barracks and Academy units.
Architecture Bronze 150F, 175W -33% construction time and +20% hit points for buildings and walls.
Nobility Bronze 175F, 120G +15% hit points for cavalry units, Camel Rider, Chariot, Scythe Chariot, Chariot
Archer, Horse Archer, Heavy Horse Archer. Required for Scythe Chariot.
Writing Bronze 200F, 75G Allies share exploration.
Logistics (new) Bronze 180F, 100G Barracks units count as 1/2 unit toward population limit.
Aristocracy Iron 175F, 150G Academy units 25% faster. Required to upgrade to Centurion.
Alchemy Iron 250F, 200G +1 attack for Slinger, siege weapons and missile weapons. +6 Fire Galley
attack. +2 Ballista/Helepolis attack. (Benefit increased for Expansion.)
Ballistics Iron 200F, 50G Increases the accuracy of siege/missile weapons. Required for Ballista Tower.
Engineering Iron 200F, 100W +2 range for siege weapons. Required to upgrade to Juggernaught.
Woodworking Tool 120F, 75W +1 range for missile weapons. +2 woodcutting.
Artisanship Bronze 170F, 150W +1 range for missile weapons. +2 woodcutting.
Craftsmanship Iron 240F, 200W +1 range for missile weapons. +2 woodcutting. Required for Helepolis.
Stone mining Tool 100F, 50S +3 stone mining. +1 attack and range for Slingers.
Siegecraft Iron 190F, 100S +3 stone mining. Villagers can destroy walls, towers. Required to upgrade to
Heavy Catapult. +1 attack and range for Slingers.
Gold Mining Tool 120F, 100W +3 gold mining.
Coinage Iron 200F, 100G +25% gold mine productivity. Free tribute.
Domestication Tool 200F, 50W +75 food production for Farms.
Plow Bronze 250F, 75W +75 food production for Farms.
Irrigation Iron 300F, 100W +75 food production for Farms.
Wheel Bronze 175F, 75W Villagers 30% faster. Required to build Chariot, Scythe Chariot, and Chariot Archer.
Astrology Bronze 150G Conversion 30% more effective.
Mysticism Bronze 120G Priest hit points doubled.
Polytheism Bronze 120G Priest moves 40% faster.
Fanaticism Iron 150G Priest rejuvenation 50% faster.
Monotheism Iron 350G Priest converts enemy Priests and buildings (except Town Center and Wonder).
Afterlife Iron 275G +3 Priest conversion range.
Jihad Iron 120G Increases Villager attack, speed, and hit points; decreases gathering efficiency.
Martyrdom (new) Iron 600G Sacrifice Priest to instantly convert enemy unit (except Priest).
Medicine (new) Iron 150G Increases Priest healing rate.
Tool Age 500F Allows all Tool Age buildings, military units, and technologies to be researched.
Bronze Age 800F Allows all Bronze Age buildings, military units, and technologies to be researched.
Iron Age 1000F, 800G Allows all Iron Age buildings, military units, and technologies to be researched.
Siege weapons/siege ships: Stone Thrower, catapults, Ballista, Helepolis, Catapult Trireme, Juggernaught.
Missile weapons: Archery Range units, towers, Scout Ship, War Galley, Trireme.
Hand-to-hand units: Barracks, Academy, Stable units (except War Elephant and Armored Elephant).