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Galaxy II Operating Manual 1
D. Happy Hour Reduced Pricing
Editable pricing for “Happy Hour” is available along with
time settings for each day of the week in the test/setup
mode.
E. League Pricing
Editable pricing for League Play is available in the
test/setup mode.
F. No dip-switches for game options; all
features are “software selectable”.
All selectable options are set in the test/setup mode.
(Spread Limits, Round Limits, Single or Double Bullseye,
etc.)
G. Sounds for Player Feats
Individual sounds are played for each player feat accom-
plished. (Triples, Hat Tricks, Whitehorses, Wins, etc.)
H. VGA Color Graphics and Monitor
Color graphics provide crisp, clear game and menu
screens.
I. Missed Dart Detector
Arachnid’s exclusive dart catching web (front) will detect
a dart hit, and count it as a dart thrown, without giving a
score.
J. Normal Game Play Statistics
The machine displays player statistics on the screen follow-
ing the end of every game.
K. Operator Reports
Game popularity and coin slot reports are available in the
test/setup mode.
L. Hours of Operation
Setting the location’s hours of operation in the software
allows the machine to automatically dim the lights and
blank the monitor when the location is closed.
M. League Mode
Completely automated league mode includes: two-way
communications and does not require ANY TEAM
CARDS. Statistics are shown at the end of each game and
are stored for easy retrieval via modem.
Introduction
This manual contains assembly, operation and troubleshooting
information for Arachnid’s Galaxy II dart machine.
If you encounter a problem that is not covered in this manual,
or if you have any questions, contact Arachnid at 800-435-
8319 from 8 a.m. to 5 p.m. CST.
Section 1
General Description
The dart machine is a coin operated unit offering players a wide
variety of game choices to challenge all skill levels. The unit
occupies only 3.9 square feet (27” x 21”) of floor space.
The machine uses a sealed matrix scoring system behind the
dart face. As the darts strike the target, the machine’s comput-
erized scoring system instantly displays the score on the color
monitor.
The power requirements for a Galaxy II are 120VAC at 60Hz
with 1.20A max or 240VAC at 50Hz with 0.70A max.
Section 2
Features of the Machine
This section lists the features and games available on the
machine.
2.1 Features
A. Automatic Player Change
The machine is equipped with automatic player change,
which is operator selectable between manual and auto in
the test/setup mode. If this option is used, the game will
change players automatically at the end of each player’s
turn. The remove and throw darts delay time is also
operator selectable.
B. All coin and credit settings are “software
selectable.” Free Play is also available.
The selection of coins (1 - 20 ) and the number of credits
(1 - 50) allows a wide variety of coin-up options. Both
these settings and a “Free Play” option are available in the
test/setup mode. “Free Play” will not be reset when the
board is rebooted, it must be toggled off. However, it will
be reset when the Factory Defaults are reset.
C. Credits required per game are “software
selectable” for each individual game on
the menu.
The number of credits required to play each game, preset at
the factory, can be changed as desired for any game in the
test/setup mode.