13
Basic Operations
Notes
• The ACCESS lamp blinks while your Network Walkman accesses the computer.
• Do not disconnect the USB cable when the ACCESS lamp is blinking. The data being transferred may be
destroyed.
• Use of your Network Walkman with a USB hub or a USB extension cable is not guaranteed. Always connect
your Network Walkman to the computer directly using the dedicated USB cable.
• Some USB devices connected to the computer may interfere with the proper operation of your Network
Walkman.
• The control buttons on your Network Walkman are all disabled while it is connected to a computer.
• You can display the data stored in the built-in flash memory using Windows Explorer when your Network
Walkman is connected to the computer.
4 Transfer audio files to your Network Walkman.
For information on transferring audio files to the built-in flash memory, refer to the separate
manual “SonicStage operating instructions.”
z Tips
• As the NW-E99 has two flash memories, you can select one flash memory from the list of transfer
destinations. The transfer destinations below are shown on the SonicStage screen:
– Network Walkman (#1 Internal): flash memory 1
– Network Walkman (#2 Internal): flash memory 2
• For information on transferring audio files back to the computer, refer to the manual “SonicStage operating
instructions” or online Help for the SonicStage software.
Note on playing songs with a limited playing period
(Timeout contents)
Some songs distributed via the Internet (EMD service) have a limited playing period.
If you try to play an expired song, “EXPIRED” blinks and the next song will be played after a
moment.
In addition, an expired song cannot be played using the SonicStage software, or transferred to
your Network Walkman. Delete any songs as needed.
Note on playing songs with a limited playing count
Your Network Walkman does not support contents with a limited playing count.
When you try to play a song with a limited playing count, “EXPIRED” will be displayed and the
song will not be played.