Sony MDS-S38 MP3 Player User Manual


 
13
EN
Recording on MDs
3 Press AMS (or T.REC) to start Time Machine
Recording.
Recording of the program source starts with the
6 seconds of audio data stored in the buffer
memory.
To stop Time Machine Recording
Press p.
Note
The deck starts storing audio data when the deck is in
recording pause and you start playing the program source.
With less than 6 seconds of playing of the program source
and audio data stored in the buffer memory, Time Machine
Recording starts with less than 6 seconds of audio data.
Starting Recording with
6 Seconds of Prestored Audio
Data (Time Machine Recording)
When recording from an FM or satellite broadcast, the
first few seconds of material are often lost due to the
time it takes you to ascertain the contents and press the
record button. To prevent the loss of this material, the
Time Machine Recording Function constantly stores
6 seconds of the most recent audio data in a buffer
memory so that when you begin recording the
program source, the recording actually begins with the
6 seconds of audio data stored in the buffer memory in
advance, as shown in the illustration below:
1 Do Steps 1 to 6 in Recording on an MD on
pages 6 and 7.
The deck changes to recording pause.
2 Start playing the program source you want to
record.
The most recent 6 seconds of audio data is stored
in the buffer memory.
End of the program
source to be recorded
Time
Recorded
portion
When you press
AMS in Step 3
Audio data in 6-second buffer memory
Beginning of the program
source to be recorded
r
6
)0
+=
pP·
T.REC
)
0
§
=+
p
r
= AMS +